Tutorials

Overview

Get a general view of how UNREMOTE2 allows you to edit your content inside Unreal Engine easily.

  • Logging in.
  • User Interface.
  • Users.
  • Shows: Assign Users, Datatypes, Fields, Datasets, Programs, Sections.
  • Live.
  • Logging out.

Users

Learn how to manage Users inside UNREMOTE2 and give them roles to control user access.

  • Roles.
  • Create User.
  • Modify User.
  • Delete User.

Shows

Learn how to create and manage Shows and assign Users to them so that you have full control over who does what.

  • Create Show.
  • Modify Show.
  • Assign Users.
  • Delete Show.

Data Types

Data Types are one of the pillars of UNREMOTE2. With them you can create content with custom fields that suit your needs.

  • Create, Modify and Delete Data Types.
  • Fields.
  • Create Field.
  • Modify Field.
  • Reorder Field.
  • Delete Field.
  • Datasets.
  • Create Dataset.
  • Modify Dataset.
  • Delete Dataset.

Programs

Programs are the other pillar of UNREMOTE2. Learn how to create programs, customize their sections and connect them to Unreal Engine´s Blueprints to show data.

  • Create Program.
  • Modify Program.
  • Duplicate Program.
  • Activate Program.
  • Delete Program.
  • Define Sections.
  • Create Section: connect to Blueprint, select linked Data Type.
  • Modify Section.
  • Define Section Content.
  • Reorder Section.
  • Delete Section.

Live

This is the intuitive User Interface that can be loaded from a computer, tablet or phone to launch the different Sections of a Program inside Unreal Engine.

  • Initialize Blueprints.
  • Load Section.
  • Load individual data.
  • Close section.

Basic Blueprints: Camera Control

A tutorial explaining how to create a Camera Control, as an example of a blueprint in Unreal Engine that doesn´t display data, just executes actions.

  • Overview.
  • Setting up UnRemote2.
  • Creating Blueprints.
  • Predefined events: init and change.
  • Loading data.
  • Changing actions.

Advanced Blueprints: Classification Board

This is a tutorial to create an advanced blueprint that can display data in Unreal Engine from UnRemote2.

  • Overview.
  • Setting up UnRemote2.
  • Creating Advanced Blueprints.
  • Using child components.
  • Predefined events: init, start and end.
  • Loading data.
  • Showing and hiding widgets.