Tutorials
Overview
Get a general view of how UNREMOTE2 allows you to edit your content inside Unreal Engine easily.
- Logging in.
- User Interface.
- Users.
- Shows: Assign Users, Datatypes, Fields, Datasets, Programs, Sections.
- Live.
- Logging out.
Users
Learn how to manage Users inside UNREMOTE2 and give them roles to control user access.
- Roles.
- Create User.
- Modify User.
- Delete User.
Shows
Learn how to create and manage Shows and assign Users to them so that you have full control over who does what.
- Create Show.
- Modify Show.
- Assign Users.
- Delete Show.
Data Types
Data Types are one of the pillars of UNREMOTE2. With them you can create content with custom fields that suit your needs.
- Create, Modify and Delete Data Types.
- Fields.
- Create Field.
- Modify Field.
- Reorder Field.
- Delete Field.
- Datasets.
- Create Dataset.
- Modify Dataset.
- Delete Dataset.
Programs
Programs are the other pillar of UNREMOTE2. Learn how to create programs, customize their sections and connect them to Unreal Engine´s Blueprints to show data.
- Create Program.
- Modify Program.
- Duplicate Program.
- Activate Program.
- Delete Program.
- Define Sections.
- Create Section: connect to Blueprint, select linked Data Type.
- Modify Section.
- Define Section Content.
- Reorder Section.
- Delete Section.
Live
This is the intuitive User Interface that can be loaded from a computer, tablet or phone to launch the different Sections of a Program inside Unreal Engine.
- Initialize Blueprints.
- Load Section.
- Load individual data.
- Close section.
Basic Blueprints: Camera Control
A tutorial explaining how to create a Camera Control, as an example of a blueprint in Unreal Engine that doesn´t display data, just executes actions.
- Overview.
- Setting up UnRemote2.
- Creating Blueprints.
- Predefined events: init and change.
- Loading data.
- Changing actions.
Advanced Blueprints: Classification Board
This is a tutorial to create an advanced blueprint that can display data in Unreal Engine from UnRemote2.
- Overview.
- Setting up UnRemote2.
- Creating Advanced Blueprints.
- Using child components.
- Predefined events: init, start and end.
- Loading data.
- Showing and hiding widgets.